PDF Download Dead Space 3: Prima Official Game Guide, by Michael Knight
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Dead Space 3: Prima Official Game Guide, by Michael Knight
PDF Download Dead Space 3: Prima Official Game Guide, by Michael Knight
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• Know your space - Fully detailed maps show you key objectives, artifacts, rare weapon parts and collectables
• Uncover the truth - Every audio log, text log, and artifact location revealed to unlock the full story
• Maximize your gamer score - Easy-to-follow walkthrough shows you the best path to unlocking single player and Co-op Trophies & Achievements
• Build the perfect gun - Complete listing of all parts in the game helps you build the ultimate weapons
•�Survive the dementia in co-op - Pro strategies help you solve unique challenges and defeat the necromorph plague as a team
•�Covers PlayStation 3, Xbox 360 and PC
- Sales Rank: #985290 in Books
- Model: 9780307896445
- Published on: 2013-02-05
- Released on: 2013-02-05
- Original language: English
- Number of items: 1
- Dimensions: 10.86" h x .41" w x 8.03" l, 1.30 pounds
- Binding: Paperback
- 272 pages
Most helpful customer reviews
10 of 10 people found the following review helpful.
Helpful, nice extras, but not perfect
By Brian Parker
As a game guide, its primary purpose, this does offer a nice walkthrough with advice that does a pretty good job avoiding spoilers. In this day and age you can also usually get that kind of help online, so my expectations are high for the quality of the walkthrough, aided by screenshots and maps; however, this being a fairly linear game, there are only a couple of places that the visuals help.
There are some disappointments as far as general information. The basics of a weapon crafting guide are there, but I would have loved more details on the hidden stats of various special components-- the kind of info an "official" guide should have access to. The same with the various RIGs you can unlock; no clue what differences there are beyond the cosmetic. I wouldn't be surprised if the details weren't finalized by the time the guide had to go to press, but, be aware; perhaps it's the kind of thing they could have offered as a digital addendum on their website? Little details like the "combat roll" (which is either brushed over or not covered in-game, I found out about it by looking at the controller map in the game's settings) could have been covered in the controls section. Space shouldn't have been a concern: there is a fair amount of filler (game art) and the guide isn't super thick.
The other reason you'd get this is collector's interest. It is numbered, but given the fairly high numbers I doubt it will inflate in value; I'd buy some of the ephemera (action figures) if that's what you are thinking. There is a cute little "Peng" lithograph but not so striking I plan to hang it; still, nice inclusion. The inclusion of story and interviews is the kind of thing I'd like to see become standard (actually it seems to be becoming more standard, so, good).
I was a little torn on whether to rate 3 or 4 stars. I think if I'd paid full price I would have had higher expectations and gone with three; but at the price Amazon charged, I feel like I got my money's worth.
6 of 6 people found the following review helpful.
Good Strategy Guide, light on lore
By Ian Cyr
I picked this up because I'm a huge fan of the Dead Space series, and I was hoping that some of the tidbits included in the guide would be helpful in illuminating small details about the Dead Space universe. Of particular interest to me was the "Timeline" that was included.
However, most of the expectations for lore, or even gameplay, fall short. It's a good guide in that it has nice clean maps that are easy to follow and understand, although occasionally they can get a bit confusing when the levels loop over themselves, or when you're trying to find items in the space locations. However, information on things as far as the weapon modules/upgrades is disappointing at best - they just provide the rote description given in the game, with little additional information to flesh out the modules. You end up with pretty much no additional information as to what things will do, other than a complete list of the parts you could potentially pick up.
And the timeline I was so looking forward to? It's a time line of the games/media associated with the Dead Space universe, not a timeline of the universe itself.
All in all it's not a great book, but it could be worse. If you're struggling with the game, or just want some help, or are a huge Dead Space fan, I'd say it might be worth picking up. For a casual player? Not so much.
13 of 16 people found the following review helpful.
Pretty freaking cool, but not complete.
By Lorraine E. D.
Everything was going great. The book is awesome, the art, everything. If you're one of these perfectionist gamers that strive to get all collectibles and such, you may be a bit disappointed in discovering that the book is missing some valuable collectible locations. For example, in Chapter 4, there are 30+ collectibles. Right before the chapter ended (I completed BOTH optional objectives), I decided to check my progress and I noticed I was missing a TON of stuff that the book failed to mention. I mean, if you bought the book, I'm assuming it's because you want to get as many trophies/achievements as possible, right? Yeah, well, wrong. I recommend using the book, but making sure to check your progress regularly and having YouTube videos as a backdrop for locating collectibles. Nonetheless, the book is extremely cool and for a Dead Space fan like myself, you will definitely be happy to have added it to your collection (:
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